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	<title>Automata</title>
	<link>http://www.automatastudios.com</link>
	<description></description>
	<lastBuildDate>Fri, 31 Jul 2009 01:33:12 +0000</lastBuildDate>
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	<item>
		<title>The Struggles of Creating a Truly Occasionally Connected Application</title>
		<description><![CDATA[The geeks over at Automata Studios are this week’s guest on Adobe XD’s INSPIRE. Today&#8217;s post is all about the challenges surrounding creating occasionally connected applications.
Check it out!
]]></description>
		<link>http://www.automatastudios.com/2009/07/30/the-struggles-of-creating-a-truly-occasionally-connected-application/</link>
			</item>
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		<title>Creating Custom Development Tools, Components and JSFL</title>
		<description><![CDATA[The geeks over at Automata Studios are this week&#8217;s guest on Adobe XD&#8217;s INSPIRE.  Today&#8217;s post is from Branden, who writes all about the challenges of creating the Skit-Based pranks for the recently released jackassworld pranks application.
Check out the article at INSPIRE!
]]></description>
		<link>http://www.automatastudios.com/2009/07/28/creating-custom-development-tools-components-and-jsfl/</link>
			</item>
	<item>
		<title>Automata Studios to Appear As Guests on INSPIRE</title>
		<description><![CDATA[Starting next week, Branden and Keenan will be writing guest posts for INSPIRE, a publication from the Adobe Experience Design Team.]]></description>
		<link>http://www.automatastudios.com/2009/07/23/automata-studios-to-appear-as-guests-on-inspire/</link>
			</item>
	<item>
		<title>Jackassworld Pranks Released!</title>
		<description><![CDATA[It's out in the open!

Automata Studios, Adobe XD, and MTV's Jackass have launched a new social gaming application...Jackassworld Pranks!]]></description>
		<link>http://www.automatastudios.com/2009/07/23/jackassworld-pranks-released/</link>
			</item>
	<item>
		<title>Initializing Components with Inspectable Properties</title>
		<description><![CDATA[When you slap the [Inspectable] tag above a getter/setter pair in an ActionScript class you can then go and attach your class to a symbol in Flash (and tell it that the symbol is a component) and WHA-LA! you have a property that&#8217;s inspectable in the Component Inspector panel.
That&#8217;s all fine and good. The problem [...]]]></description>
		<link>http://www.automatastudios.com/2009/07/21/initializing-components-with-inspectable-properties/</link>
			</item>
	<item>
		<title>AIR/Flash Builder 4: A Simple Basecamp Client</title>
		<description><![CDATA[I was playing around with Flash Builder 4 &#38; Flex 4 after the public beta was announced, and decided to whip up a quick, very simple AIR client for Basecamp.  It&#8217;s pretty straight forward and there&#8217;s not much code, but if you&#8217;re having trouble getting started with AIR, Flex 4, or Gumbo, perhaps it will [...]]]></description>
		<link>http://www.automatastudios.com/2009/06/05/airflash-builder-4-a-simple-basecamp-client/</link>
			</item>
	<item>
		<title>Interview with Branden from FITC</title>
		<description><![CDATA[Check it out!  Tom Krcha of Flash Realtime did an interview with Branden at Flash in the Can (FITC) in Amsterdam.  The interview is more of a human interest piece.  If you&#8217;ve ever wondered what voice to use when you read his posts, now you know.
Branden Hall interviewed by Tom Krcha
]]></description>
		<link>http://www.automatastudios.com/2009/02/27/interview-with-branden-from-fitc/</link>
			</item>
	<item>
		<title>AIR and External SWFs</title>
		<description><![CDATA[Let&#8217;s just say, for the sake of argument, that you were building an AIR application that needed to load external SWFs. Let&#8217;s also say you needed to communicate back and forth between that SWF and the AIR application. As it says on old maps &#8211; &#8220;here by dragons&#8221;.
AIR introduces two properties to the LoaderInfo object [...]]]></description>
		<link>http://www.automatastudios.com/2009/02/20/air-and-external-swfs/</link>
			</item>
	<item>
		<title>Understanding Adobe Alchemy</title>
		<description><![CDATA[Adobe recently announced the first public release of a research project code-named Alchemy. Alchemy is a C/C++ to ActionScript compiler that opens up a huge new world for the Flash platform.
Automata Studios has worked closely with engineers over at Adobe for the past few months testing Alchemy and preparing some public samples. We were very [...]]]></description>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/</link>
			</item>
	<item>
		<title>Spiking Greedy SWFs</title>
		<description><![CDATA[A project we&#8217;re working on requires third parties to be able to load SWFs of their own design into an overall &#8220;shell&#8221; that we&#8217;re building. So far, so good &#8211; particularly with the new unloadAndStop method that&#8217;s part of Flash Player 10. That means I can fully unload the SWFs no matter where they managed [...]]]></description>
		<link>http://www.automatastudios.com/2008/10/16/spiking-greedy-swfs/</link>
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