<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Understanding Adobe Alchemy</title>
	<atom:link href="http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/</link>
	<description></description>
	<lastBuildDate>Thu, 17 Dec 2009 16:54:25 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Clearing the air about Alchemy &#171; Architect, Engineer, Tech Enthusiast &#8211; Hasan Otuome</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-7510</link>
		<dc:creator>Clearing the air about Alchemy &#171; Architect, Engineer, Tech Enthusiast &#8211; Hasan Otuome</dc:creator>
		<pubDate>Wed, 18 Nov 2009 10:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-7510</guid>
		<description>[...] It was debuted recently at MAX in San Francisco and immediately had many a developer salivating after witnessing a Quake emulation running smoothly in the Flash Player. Since then, I&#8217;ve overheard many a conversation on developer&#8217;s plans for usage of the library and just found this post by one of the researchers, Branden Hall, that sheds more light on the IS and IS NOT debate. Check it out: &#8220;Understanding Adobe Alchemy&#8220;. [...]</description>
		<content:encoded><![CDATA[<p>[...] It was debuted recently at MAX in San Francisco and immediately had many a developer salivating after witnessing a Quake emulation running smoothly in the Flash Player. Since then, I&#8217;ve overheard many a conversation on developer&#8217;s plans for usage of the library and just found this post by one of the researchers, Branden Hall, that sheds more light on the IS and IS NOT debate. Check it out: &#8220;Understanding Adobe Alchemy&#8220;. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christoph Zach</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-1127</link>
		<dc:creator>Christoph Zach</dc:creator>
		<pubDate>Thu, 12 Feb 2009 10:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-1127</guid>
		<description>Using existing C++ / C Code in combination with Flash / Flex is really amazing. It&#039;s a great benefit when you depend on a huge amount of c++ code!!! Thanks for the article</description>
		<content:encoded><![CDATA[<p>Using existing C++ / C Code in combination with Flash / Flex is really amazing. It&#8217;s a great benefit when you depend on a huge amount of c++ code!!! Thanks for the article</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doom en AS3 - Tuto Flex, exemples, news et conseils en développement Adobe Flex / AIR</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-294</link>
		<dc:creator>Doom en AS3 - Tuto Flex, exemples, news et conseils en développement Adobe Flex / AIR</dc:creator>
		<pubDate>Thu, 27 Nov 2008 15:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-294</guid>
		<description>[...] Voici un nouveau portage de jeu en C, C++ vers notre plateforme favorite, le Flash Player. Je vous avais déjà parlé d&#8217;un portage de Quake 1 de AS3. Il s&#8217;agit donc de Doom qui est à présent jouable au travers de flash grâce à Alchemy, un toolkit permettant de compiler du C ou C++ afin de l’utiliser dans le Flash Player. Le tout est assez complexe et est expliqué ici. [...]</description>
		<content:encoded><![CDATA[<p>[...] Voici un nouveau portage de jeu en C, C++ vers notre plateforme favorite, le Flash Player. Je vous avais déjà parlé d&#8217;un portage de Quake 1 de AS3. Il s&#8217;agit donc de Doom qui est à présent jouable au travers de flash grâce à Alchemy, un toolkit permettant de compiler du C ou C++ afin de l’utiliser dans le Flash Player. Le tout est assez complexe et est expliqué ici. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Abdul Qabiz</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-291</link>
		<dc:creator>Abdul Qabiz</dc:creator>
		<pubDate>Wed, 26 Nov 2008 12:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-291</guid>
		<description>Branden,

Great work. Good to hear back from you.

-abdul</description>
		<content:encoded><![CDATA[<p>Branden,</p>
<p>Great work. Good to hear back from you.</p>
<p>-abdul</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2008-11-25 &#8212; Oivallisia juttuja</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-289</link>
		<dc:creator>links for 2008-11-25 &#8212; Oivallisia juttuja</dc:creator>
		<pubDate>Tue, 25 Nov 2008 21:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-289</guid>
		<description>[...] Understanding Adobe Alchemy &quot;Alchemy is a C/C++ to ActionScript compiler that opens up a huge new world for the Flash platform.&quot; [...]</description>
		<content:encoded><![CDATA[<p>[...] Understanding Adobe Alchemy &quot;Alchemy is a C/C++ to ActionScript compiler that opens up a huge new world for the Flash platform.&quot; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Branden Hall</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-288</link>
		<dc:creator>Branden Hall</dc:creator>
		<pubDate>Tue, 25 Nov 2008 16:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-288</guid>
		<description>No, fork() will not work.

Essentially if it works in the Flash Player it will work with Alchemy, but that&#039;s it. Alchemy doesn&#039;t add any new features to Flash or allow it to escape it&#039;s sandbox.</description>
		<content:encoded><![CDATA[<p>No, fork() will not work.</p>
<p>Essentially if it works in the Flash Player it will work with Alchemy, but that&#8217;s it. Alchemy doesn&#8217;t add any new features to Flash or allow it to escape it&#8217;s sandbox.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hebiflux &#187; Doom porté en flash grâce à une étrange &#8220;Alchemy&#8221;</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-282</link>
		<dc:creator>Hebiflux &#187; Doom porté en flash grâce à une étrange &#8220;Alchemy&#8221;</dc:creator>
		<pubDate>Mon, 24 Nov 2008 20:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-282</guid>
		<description>[...] Oldies, back to the past - 1993 - : souvenez-vous de Doom, le célèbre FPS. Si si, souvenez-vous ! Porté directement à partir du source, il est à présent jouable au travers de flash grâce à Alchemy, un toolkit permettant de compiler du C ou C++ afin de l&#8217;utiliser dans du flash. (ca me rappelle le WPF avec Silverlight mais là s&#8217;arrête la comparaison&#8230;.). Bon, cela devient un peu compliqué mais c&#8217;est expliqué là. [...]</description>
		<content:encoded><![CDATA[<p>[...] Oldies, back to the past &#8211; 1993 &#8211; : souvenez-vous de Doom, le célèbre FPS. Si si, souvenez-vous ! Porté directement à partir du source, il est à présent jouable au travers de flash grâce à Alchemy, un toolkit permettant de compiler du C ou C++ afin de l&#8217;utiliser dans du flash. (ca me rappelle le WPF avec Silverlight mais là s&#8217;arrête la comparaison&#8230;.). Bon, cela devient un peu compliqué mais c&#8217;est expliqué là. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doom 1 Ported to Flash using Adobe Alchemy &#124; Phil Nelson Writes Here</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-281</link>
		<dc:creator>Doom 1 Ported to Flash using Adobe Alchemy &#124; Phil Nelson Writes Here</dc:creator>
		<pubDate>Mon, 24 Nov 2008 20:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-281</guid>
		<description>[...] the Doom 1 port on NewGrounds. Alchemy is essentially a C-to-ActionScript bridge, making ports of C/C++ code incredibly simple. This is big news to Flash [...]</description>
		<content:encoded><![CDATA[<p>[...] the Doom 1 port on NewGrounds. Alchemy is essentially a C-to-ActionScript bridge, making ports of C/C++ code incredibly simple. This is big news to Flash [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Armen</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-280</link>
		<dc:creator>Armen</dc:creator>
		<pubDate>Mon, 24 Nov 2008 16:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-280</guid>
		<description>Thx for the interesting article.</description>
		<content:encoded><![CDATA[<p>Thx for the interesting article.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: armen abrahamyan / What is Alchemy?</title>
		<link>http://www.automatastudios.com/2008/11/21/understanding-adobe-alchemy/comment-page-1/#comment-279</link>
		<dc:creator>armen abrahamyan / What is Alchemy?</dc:creator>
		<pubDate>Mon, 24 Nov 2008 16:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.automatastudios.com/?p=94#comment-279</guid>
		<description>[...] out the B. Hall&#8217;s post Understanding Adobe Alchemy if you wanna know more about it.     Flash, [...]</description>
		<content:encoded><![CDATA[<p>[...] out the B. Hall&#8217;s post Understanding Adobe Alchemy if you wanna know more about it.     Flash, [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
